Blog W-IFE:无线飞行娱乐是飞行中娱乐市场的不断变化趋势

W-IFE: is the Evolving Trend in In-Flight Entertainment Market

The introduction ofwireless in-flight entertainment (W-IFE)已经彻底改变了机舱内娱乐印第安纳州吗ustry and driven a seemingly unlikely collaboration between major airlines, communications companies and tech giants such as Samsung. Other main industry players reported to be involved actively in this transformation are Bluebox Avionics Ltd, Gogo Inc., Inflight Dublin, Ltd, Lufthansa Systems GmbH, Panasonic Corporation, SITA OnAir, Thales Group S.A., Zodiac Aerospace SA, Rockwell Collins Inc., and BAE Systems PLC.

The international Wireless in-flight entertainment market size was estimated to be USD 1,012.2 million in 2017 and is projected to grow at a 15.4% CAGR till 2026. This growth could be attributed to developments in the wireless connectivity industry and the subsequent popularity of the BYOD (Bring your own device) trend among the consumer base. Wireless in-flight entertainment is the latest development in-flight entertainment, allowing passengers to stream media content to embedded media interface hardware or to their personal devices from a server on the aircraft.

Rising preference for the use of personal electronic devices has further favoured the advent of wireless in-flight entertainment and connectivity services. These developments are beneficial for the airlines as well. Trends such as the BYOD have given airlines the opportunity to get rid of old backseat in-flight entertainment systems. In doing so, airlines can substantially reduce airplane weight and make savings on fuel.

The regulatory and political landscape within the aircraft industry has been a key determinant of growth as the former is responsible for either allowing or prohibiting operators from providing such services. In the United States, for instance, the federal communications commission in partnership with the federal aviation authority allowed airlines to incorporate (PED) portable electronic device infrastructure into their airplanes on the condition that all implementation directives were followed.

Wireless In-flight Entertainment Market

这种政策的变化为美国新的革命性发展创造了一个机会wireless in-flight entertainment industry。由于对发展中经济体的人们的无线飞行娱乐的热门反应,亚太地区将目睹2017年至2026年的最大增长,由Polaris市场研究报告预计。yabo官网入口

将实时无线飞行连通性的纳入飞行中的娱乐系统,为增长开辟了许多机会。乘客现在可以期待在需求门户网站上的其他视频的现场内容,直播和访问。然而,在印度等国家,禁止个人电子设备已阻碍增长。

市场由产品类型,配件类型,飞机类型,硬件和技术分类。产品段由各种类型的IFE,开销IFE,Portable IFE和无线IFE组成。配件段的特点是线合适和改装。无线飞行娱乐的改造市场部分估计在2017年至2026年期间记录了卓越的增长。

Wireless In-flight Entertainment Market Research

The companies currently creating software for in-flight wireless entertainment systems are expected to expand at a dramatic rate in response to consumer demand for new innovations in this sector. Major content providers such as Stellar Entertainment and Global Eagle Entertainment Inc. are also set to enter a period of steady growth.

目前,所有航空公司正在搬家投资于收购改进的宽带和卫星技术,因为这将有助于确保它们在具有竞争力的行业中仍然有利可图。

Leverage Our Services

实现客户满意度是我们的座右铭,我们在Polaris乐于为您提供多种原因,了解您应该为您的业务选择我们。

  • 不间断的服务承诺

    Our commitment to our clients lies not only from the inception of our pre-on boarding discussions but also beyond the completion and delivery of our services.

  • Custom Research

    我们分析了为我们的同步研究报告提供定制/量身定制的服务,以便您提供满足您组织的战略要求的见解。

  • Quality Assured

    在行业的行业最佳实践中,我们为客户提供最优质的研究和咨询服务,具有最可靠和最准确的研究结果。

请求定制

Please specify your research requirement and get customized report


Regional Analysis分割分析行业前景竞争分析
通过使用此表单,您可以同意本网站的存储和处理您的数据。

Speak to Analyst

通过使用此表单,您可以同意本网站的存储和处理您的数据。